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I first took a programming course in my Sophmore year as I persued a minor in Game Design at my university. From there I took more games classes and switched from a Theatre Major to a my current Games + Simulation major with a focus in computer science! However I ended up taking a class learning Notch, Touchdesigner, and Unreal for virtual production. My passion for creating real time visuals and driven effects has culminated to my focus in Motion Design as my main aim with Game Design next.

My interest in creative media began in high school with a graphic design and coding classes. After being able to play around with various software, I began to explore ways to develop skills in order to get into the industry.

I've always wanted to have a career in the arts, but I was first introduced to modern video games in 2014 when a friend recommended the "Elder Scrolls" game series to me. As a theater kid and art hobbyist I quickly discovered that video games combined unique storytelling concepts with incredible art and design! I knew soon afterwards that I wanted to make game design and development my career.

When I was a sophomore in high school I was introduced to a digital media career track. I enjoyed learning about the different types of digital systems that allowed me to expand my digital creativity skills.

Growing up seeing tons of inspiring content from animation studios

I've always had a passion for art since I was little.

When I started attending art school and became a painting major I wanted to incorporate that in a digital field for the entertainment industry.

When I discovered that Blender was free and I started to see the complexity of computer generated graphics.

Ever since I was a child, I just loved games. I loved the stories, all the things you could do, and I wanted to make them myself.

I started posting art I made on my 3DS and formed a friend group that continues to support and inspire me.

I realized the clothing and accessories I draw are meant for fictional characters such as those in video games so I want to learn to draw digitally

I was very inspired my the art of anime and games like Guilty gear with its fantastic artwork and visual style. I realized this roughly three years ago when I decided to get more serious about my art.

I always have. It just took an epiphany at the end of high-school to realize that I could make a career out of doing the things I love to do.

I realized I wanted to work in the entertainment industry by playing video games and being intrigued by the idea of making them myself. When I actually tried to do so and found that it was possible, I set that to be my target.

I first realized I wanted to work in creative media during highschool when I had a class that taught photoshop.

When I took a motion design class at Miami University

When I was 12 years old, I knew that I wanted to enter the games industry in one way or another, and eventually I fell in love with 3D modeling and pixel art asset creation!

I first decided I wanted to do creative media between late middle school and early High School.

I've been creating since I was a baby, but only after I discovered digital arts did I want to pursue creative media and its many forms.

For as long as I can remember, I knew I wanted to do something in the entertainment industry. I originally aspired to be an animator but later realized that I wanted to create and design videogames and videogame characters.

I'm pretty sure that this is not the industry that I want to work in, but it was a fun experience anyway.

Ive always had a passion for creative arts and would even create mini projects for myself. I wanted to start learning skills for my passion and build by abilities in the field.

When I was introduced to design in my junior year