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I have always been fascinated by VFX breakdowns. I have learned Maya on my own during college and after some years of a break, I've attended a Maya course at Mesharray. As it turned out, I enjoy creating VFX mostly (not a surprise, I'm a simulation engineer in my daily work), so I've also decided to learn Houdini at the same school. Next stop will be Nuke to complete the triad I wanted to have.

During the quarantine in 2021 I saw a Youtube video about the pipeline of a 3D cinematic trailer and it inspired me a lot.

A few years ago when I watched Iron Man 2 and I was mesmerized by the texturing of the iron suite. I said, I need to know how people can make photorealistic materials like that because I want to do that.

June-July 2021. Right after graduating in High School. However I started editing and animation only this year because initially I went to study stinky marketing at a university but now I'm studying what I actually love and enjoy.

When I was 12 and I watched the Warcraft intro.

I was interested in 2d animations even years ago trough japanese animes, and after this has broadened with 3d content either trough watching some movies with great 3d fx. My learning path in the word of 3d content started in 2019 with a vfx course in Mesharray Digital Media School (Budapest). Before that I have accomplished an Adobe After Effects course either . Currently I am attending a Houdini FX course (Mesharray Digital Media School).