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I wanted to take part in the creative and entertainment industry ever since I was a kid. However due to certain circumstances, my approach to entering the industry was through other means, such as coding, which I eventually realized was the wrong direction I wanted to go in my life. Since loved drawing as well as many types of storytelling, I discovered when I was around 17 years old that I really wanted to tell stories through my artworks to everyone around the world.
I've always wanted to work as an artist in some form or another, even as a kid. I remember growing up and getting lost in video games and movies, wondering how they were made and poring over concept art. Now I spend most of my time creating my own concepts and making my own games, as well as doing independent work in comics.
I first realized I wanted to become a 3D artist in 2014 when I just learned how to use Sketchup in highschool. It was exciting to design something new, with each lesson I wanted to go beyond what the teacher could demonstrate. During that summer I spent hours in Youtube learning how to model and create realistic renders in Blender and Photoshop mostly focusing on architectural renders.