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A few years ago I was curious to know how the characters, effects and others that we see on the screens were made and from there my interest was awakene

Since I was little I have always loved Disney´s films, actually all animation films, so when I grew up I decided I wanted to be part of that world. Once I grew up I started investigating and end up finding U-tad and Lightbox Academy the two schools I studied in. The field that I like the most of 3D art is 3D modeling, but I am very passionate about 3D animation and 3D texturizing as well.

I realized that I wanted to dedicate myself to the world of 3D when I was finishing primary school, when I received my first console, the Nintendo DS. But I decided to dedicate myself to 3D modeling a couple of years ago, when I was finishing my degree in 3D animation, games and interactive environments.

Since I discovered that with images you can express yourself and tell stories.

Since I was little I really like the animated world and everything related to it.

Since I was very little, I have been involved in the world of video games and cinema. Both have made a significant impact on me and I would love to develop my career in these areas.

Since I was little I have been interested in the creative industry. That's why I started studying graphic design and currently 3D.

About 4 years ago, I figured I wanted to get into 3D modeling. I was studying architecture at the time, but then Irealized I would much rather pursue creative art in the animation industry.

when I started to be interested in how video games were made

When I started my videogame design and development studies at university.

I’ve always been interested in art, but I really discovered what I wanted to do when I learned how the creative industries are able to merge many different types of art with technology, emotions and storytelling.

I decided that I wanted to work in creative industries because I've always felt attracted by the work of VFX and 3D artists. As I got older I started to be more interested in how these artists were able to do those projects.

I have memories that were a breakingpoint in my mind, perhaps because they fascinated me or broke my soul, I´m always looking for those moments that impact me. Now at 24, I want to transmit a small part of my vision to the world and provoke that kind of emotions.

I've always loved 3d art and watched tons of movies and series of it. It all started during my Game Design and Development degree studies, where I was aiming to learn 3d animation. I developed skills in both animation and poly modeling , but when I began learning about texturing and sculpting after finishing the degree I fell in love with it and became really passionate and hard working in this area.

I studied Fine Arts as my university degree and there I found out the 3D modeling world. I fell in love with it and that's why I wanted to take the next step and specialise in it. Now I'm studying my masters in Lightbox Academy in Madrid in 3D modeling with Maya.

I have made a superior module and now days i am coursing a basic level máster, then i Will continúe with a superior level máster, in june of this entry year i Will have a really good level to work and continúe learning when working, i like this world a lot, i spend me free time working on this , this is also a hobby for me

I realized that I wanted to do this from a very young age when I played the graphic adventures that I had at my fingertips at that time.

I went from being a boy with no aspirations, to finding my passion in the world of entertainment and finding a new world for myself.

Five years ago, when i was in high school I realise I wanted to combine my creativity with technology.

When i discovered the world of 3D and videogames

I was 3 years old when my father put a GameBoy for the first time in my hands. I always knew I wanted to make videogames. I studied Audiovisual Communication and cinema at ECAM, trying to learn as much as I could about storytelling, which is my main focus. Then I found that Unreal Engine was accessible tool to make videogames so I studied a master at Lightbox Academy. Meddling with it, I also found that I love 3d modelling, so now I study Maya, also at Lightbox.