I started a couple of years ago, I was 15 years old, and created video game 3D art, for YouTubers and streamers. I eventually started learning modeling by myself and fell in love with it. I searched for 3D schools in France and found Isart Digital through a friend. I wanted to create hyperrealistic and detailed artworks, so teachers pointed me in the direction of visual effects, and that's how I am where I am now in my second year in VFX at IsartDigital, and this is just the beginning...
Since I was a little girl, I have been immersed in the world of video games. My father and my older brothers played a lot and made me discover games like Ocarina of Time or Super Mario 64. When I arrived in my final year of high school, I still didn't really know what I would like to do, except that I would like to work in the artistic field. Then I discovered that there were schools to work in video games. I immediately understood that this was what I wanted to do.
I began to think about my love of building worlds in 3D with computer by playing a lot in sandbox type of game. By the fact that these types of game was very limited, I choose to push the thing further. After first thought about working in the game industry, I found that VFX and CGI for movie production were more my kind of thing.
Since I was a kid I had a strong imagination and an ability to visualize things before they exist and feel them, especially for environments. So I decided to try in the video games/ cinema industry because I really loved the animated movies growing up and still today. Not only the Disney movies but TV shows and animes (japanese) from movies to series.
I wanted to do an artistic job since I'm a little girl, but always changed my mind about the specifics. As the cinema industry offered more and more sumptuous images, I jumped on the Pixar In A Box courses as a teenager and went for 3D animation studies in Montreal. This is how I discovered my passion for rigging!