`Meet Mat` is Back - The 3D Digital Painting Contest
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While listening to epic fantasy visual music in my high school years, I realized the motivation I gained from the powerfully rendered fantasy artworks with the music encouraged me to take on this journey till this day.

I have spent my childhood immersed in drawing and always wanted to be an artist. Video games were also a big part of my life, and I delved into digital art during my teen years playing around with 2D illustrations, 3D modeling, and modding games. Creating art for games has always been my goal and I am excited to join the professional world of the game industry.

I believe I was 12 or 13 years old when I realized that I wanted to do animation as a career and actively pursue creative media. At first I was primarily looking at film, researching and learning as much as I could about the industry. I always loved video games but didn't think about leaning into that realm until around 2016 when I realized where I lived had several companies and opportunities available. Since then, I have been trying to learn more and be a part of video game development.

It was when I was a young kid playing through Super Mario World, The Legend of Zelda: Ocarina of Time etc. But the biggest impact to push me to become an Environment Artist was God of War 3 and Assassin's Creed. Their ability to create epic and dynamic worlds/gameplay spaces inspired me to want to help give that experience of awe to the next generation of gamers.

I've always known it, although I never knew how until I started sculpting on Zbrush... Characters are my thing!

I first drew comics back in middle school, then watched TV cartoons and movies, became inspired by storyboard through behind-the-scenes DVD bonuses and artist portfolios and made me inspired to become a story artist that I can contribute.

Sometime in the middle of high school, when I was already very invested in art as a hobby, I had something of an awakening - every adult around me pushed me this or that way toward engineering or math or science, but I never really got to decide what I wanted for myself and my future. I didn't want to be stuck in a passionless place with a passionless people like I was - so, I picked up a college art program flyer aimed at upcoming juniors and seniors, and shoot my shot.

What inspired me to study to become a professional artist in the video game industry was how much it influenced me during my youth and being able to witness the innovation that this medium brought that no other medium has ever done. Being able to see how art can guide the player and enhance the immersion of a unique experience truly fascinated me and that is when I realised what I want to pursue.

Experiencing the way art transcends language and is able to connect with people of all ages and cultures continues to amaze me. As a child I never really understood why I loved animation so much, and I think it all came down to that fact! Now video games are beginning to come up with new ways to engage and interact with a player's thoughts and emotions that goes beyond what a movie can do. I cannot wait to be apart of more projects that have a meaningful impact on the world!

I've always been a story teller and loved creative projects. I guess the very first notion came after seeing Star Wars Ep: 4 when I was a kid and thinking, "People get paid to do that!" Creative projects are amazing, time consuming acts of love that make the world a better place. I'm not happy unless I'm working on some artic project- digital or traditional. I love video games, table top games/rpgs and miniature games... although I could really stand to up my miniature painting skills!

When I first saw Spirited Away, it showed me how well art could be used to tell a story. Even a single still image can tell a long and complex story.

I enjoy seeing my ideas come to life, either via my drawings or modelling them out in 3D. And I enjoy playing games, where it's interactive and a world full of unlimited creativity and potential. So when I had to decide on my education path, I decided that I want to pursue this amazing line of work.

I first realized I wanted to work in the game industry when I was first introduced to Halo. My interest and resulting artwork based on the game led me to decide to focus on creating game art as a career path.

I had started playing games as far as I had memories. I got really interested in games that had in-built level editors and such. Over time, this interest begin to push me towards wanting to make my own games.

When I first started at DigiPen, I wanted to be a storyboard artist. Then I discovered 3D modeling. Every model is like a puzzle and texturing is like magic.

I used to spend most of my time playing video games when I was younger. They fuel imagination and creativity. Right now, I believe I want to create those things so that everyone can have the same experience like I did.

I originally found the inspiration from watching an episode of the Simpsons where Bart wanted to make Comics/Cartoons following a cartoonist who made a series called Danger Dog. Over the years I've found myself being more drawn to game development thanks to Fighting Games such as Tekken, Street Fighter, Skull Girls, and Guilty Gear.

After 2 years in community college attempting to become a lawyer, I took a digital art class and it reminded me of my love for creating artwork growing up.

Ever since I was little I've always had new worlds bursting out from my imagination. At first I got them out through crayons and pencils and later with tablets and keyboards. I went to Digipen to pursue that creativity and fell in love with rigging. I built up all the skills I needed to tell stories and found a new path into creative fields.

I have always been inspired by animated films and dreamed of working on teams to help bring drawings to life. This is my passion and brings me a lot of joy.

I've always been inspired by the cartoons I watched growing up.

I've always been interested in being an artist but in high school I started exploring possible jobs for what I would specifiacally do.

Junior year of High School. I had some awesome teachers push me in the right direction. The I got to sit in on a talk by one of the animators on Spider-Man: Into the Spiderverse sealed the deal for me!

Back in junior high when I first fell in love with 2d animation