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As a child I did nothing but draw and animation and the characters within fascinated me. The shows and movies I watched inspired me to create more art and stories, featuring both characters from the shows and my own. As I grew older I found individuals online creating and posting their own animations and I realized that was a real job I could have. I've been working towards that goal ever since.
When I was 8 years old, I made a stop motion with my Sonic toys using an old VHS camera. When I was 10, I learned how to animate using MS Paint and primitive editing programs. When I was 12, I animated my first short film. When I was 16, I started taking classes on animation. When I was 18, I enrolled in art school to get my BFA. It's just a part of me to create with great people and to have fun doing it. It's all I remember truly loving from childhood up until now and it's all I'll ever need.
I've been watching cartoons all my life, as I'm sure many people here have. Throughout the years I've practiced several different forms of animation and storytelling. I've given just about everything a try, but 2D animation is where I feel most fun and excitement. I somehow find immense enjoyment from sitting in front of the computer for hours on end making funny little characters move and hurt each other.
I have been creating art and in turn characters for as long as I can remember. It became a sort of escape for me as a child as I have face many road blocks due to various health issues. I would use my stories as a way to play pretend with just myself, and as I've grown I’ve used my stories and characters to share important messages with others. I know first hand how important it is to know you're not alone and I want others to feel seen through my work.
I first realized I wanted to work in the creative industries when I took up drawing in high school. I knew then I wanted to entertain an audience with my work and spread messages with my art through my career. While drawing is still a part of my process I now focus on computer generated visual effects.
Ever since I learned it could be a job really. I have been raised on animation and film all my life so it's always had a special place in my heart from a very young age. Then, when I was about ten years old, my brother went off to college to learn to be an industrial designer (at the same school I go to now as well). Once I realized there was such a thing as an art school, I knew that's where I wanted to go. Needless to say, I have been on this journey for a long time.
Really ever since I remember, I have always been obsessed with creating visual stories. Although, it was not until late in high school that I realized that game design was the path I wanted to take. The world of interactive narratives seemed like one with endless possibilities and I knew it was one that I wanted to be a part of.
I first realized I wanted to go into a creative field when I learned about Industrial Design in 11th grade. It seemed like a perfect fit for the analytical and creative parts of my brain. Looking back at childhood, I was always much more interested in project-based things. This ranged from building with Legos to building models with my grandfather to 9th-grade science projects like building a hot air balloon out of tissue paper and learning how the design and shape created better lift.