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I discovered I had a knack for drawing back in elementary school, and since then I knew I wanted to develop and expand my skills and make a fulfilling career out of it. I recently fell in love with modeling and texturing in my first year of college as a Game Artist, and I cannot wait to expand my skills in the future and enter an industry full of exceptionally skilled peers.

I never really thought I would end up pursuing a career in game art but it kind of just fell into place. I discovered 3D art when I was 16 and immediately fell in love with creating models, renders, and animations. I didn't even know how to draw and never considered myself an artist but 3D just clicked for me. It was the perfect blend of technical and creative and it was just so gratifying. Since then I've focused my energy on game development driving my skills towards a professional career.

I've always been an artist, but I never thought I'd be able to make a career from it. It wasn't until I got into video games that I realized there were viable career paths in the industry for artists and creatives, and I immediately knew that's what I wanted to pursue.

My appreciation for games grew when I was watching my brother play Warcraft 3 and WoW back when I was 6 or 7, and that led to me playing those games along with staples like Pokemon. In my junior year of high school, I was fortunate enough to get enrolled into a tech school that had a computer animation and web design course. From there, I finally realized that this was a viable field for me to actually go into since I loved video games.

My interest in 3D art started in high school when I was figuring out a practical way to use my artistic ability for my future. I took every art class that would fit in my schedule in high school and loved every second of it. In truth, I had always known that I wanted to follow an art career, but bringing this to practical form I found difficult. It was not until one of my older peers had mentioned that she was going to school to major Game Art that I even knew it was a possibility.

Early in my childhood I was always creating and obsessed with the concept of making things that impact others.

I've always enjoyed making art, but in Middle School I was convinced I wanted to do Forensics. However, when I got to High School, I realized that Forensics probably wouldn't be the best fit for me, and I decided that I wanted to spend the rest of my life making art. I struggled with deciding between doing Illustration and Graphic Design, since those seem like the most common art-related jobs. But then I heard about the Game Art program at Champlain College and decided to give it a shot.

Since I was a kid, I've known I wanted to follow a path down creative and artistic industries.

Age 9, when my passion for Video games and Drawing collided and pushed me along to become a Game Dev.

My passion for creating things first started with my parents getting me a magnet set. I would build different things from the Eiffel Tower and random chairs and objects around the house. As I got older I started to take formal drawing classes. When I got to high school I took the drawing course all the way up to AP drawing. During my junior year I started looking for college programs. I came across Game Art and quickly realized that I wanted to pursue it as a career.

I realized I wanted to make video games when I played System Shock 2 for the first time in middle school! I remember being so scared yet excited, and as soon as I was done I started drawing my own scary creatures (and never really stopped).

For as long as I can remember I've always tried to spend my time either playing games or making art. I was probably about twelve when I realized that creating art FOR games was a possibility. From that point onward that became the only reasonable option for what I could spend the rest of my life doing.

I have always been drawn to the arts, whether it be theater, dance, traditional art, music, or writing. I realized that a future in video games was possible when I was nine years old and played my first RPG. Ever since then, it's been a straight line toward game art for me.

Although I have had a lifelong obsession with any and all art mediums I could get my hands on, Game Art captured my heart and imagination when I realized that my art could tell stories that players can personally experience and interact with. What could be more incredible than art you can not only look at, but become immersed in and explore? I am inspired every day to continue creating art and to learn new techniques and skills.

I found it very fulfilling as a child to draw my classmates' requests on the playground. I liked having someone share their rich inner worlds with me and have us collaborate on it together, in some way. I loved seeing them get excited when it came to life on the paper in front of them. I feel as though I've spent my life recapturing that again and again.

During COVID I jumped ship from my path for history and decided at that moment that I wanted to make something that would be as impactful as Halo had been on me so I started to look into art and then into game art. I applied to the first school I saw and I've been pursuing the dream ever since.

I was always fascinating with the games industry at an early age. With huge events such as The Game Awards and Pax East garnering a huge community for the passion of creativity through the medium of games, I wanted to become involved and express my creative abilities though that. Finding out there was a career path for game art, I wanted to expand my strengths and understand pipelines, different software and techniques to become a stronger artist!

Back in my freshman year of high school, I decided to take an art elective for the simple reason of "why not" a hop skip, and a jump later art has taken over a large portion of my life in a variety of mediums.

I first realized I wanted to work in a creative industry during my first year of college. I was initially pursuing a trade that was completely parallel to this industry, until I attended an art show that my friend had been displaying a piece of their work in. It was that day that I was introduced to my first Maya project and I was fascinated. I changed my major shortly after, and 5 years later I am still learning and exploring the 3D modeling world.

I have know I would incorporate art into my career my whole life. My creativity started by making miniature models out of paper and clay, and quickly transitioned in to digital art.

In my junior year of highschool when I had to begin thinking about what I wanted to do, I was completely lost. I stumbled across the Riot Games video series, "So You Wanna Make Games?" and was instantly motivated and inspired. I want to make cool things that people enjoy.

I got a book of the concept art for fallout 4 for Christmas when I was 12. That was it. That's when I decided that was what I wanted to do, and I haven't stopped pushing towards that goal since.

I have always had both a love of movement and art. I grew up as a dancer and rock climber, and began to appreciate very concise and formulated movement. Between these two passions, the obvious course of action for me was to become an animator and create movement for others to appreciate as much as I do.