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When i first played commando behind the enemy lines, since then i wanted to be in entertainment industry to work as an artist !

I'm currently switching careers from an engineer to an artist. Always loved watching anime, cartoons, and movies since I was a child and was always inspired to create and take to bring that sense of passion, wonder, and inspiration to others as they did me.

All my life I've been interested in art. I've been drawing since I was a little kid. I used to work as a tattoo artist for 4 years, as 2D artist in mobile game company for 2 years and freelance artist and illustrator for 2 years. I always wanted to work in creative industries. While I was working in mobile game company I started learning 3D art and programs such as Blender and ZBrush and I realized that I really love 3D modeling and sculpting and that I want to work as a 3D artist in AAA games.

After going to university at 18 years if age, to study 3D animation and FX. I graduated, and worked as a 3D Generalist for 3 years, then decided to focus and specialize in 3D character Art

I've been producing music for the last 6 years and as a young self-taught artist, I had to make my own artwork and logos for my artistic persona. The more I was coming up with ideas for my projects concepts, I realised that making music was just part of a bigger passion, which is concept art and illustration.

I always felt I wanted to do art, since I was a kid. But I guess I started to pursue 3d art a few years ago when I realized it may be a better avenue for me, as I didn't have any formal art training at the time and had hit a wall in my 2d art. Also 3d art was interesting as it combined art with some technical skills and that was just a unique combination for me. And I also loved story telling at the time, and loved how you could tell a whole story with a 3d scene.

I made my way here jumping through things. I come from engineering and design. Having completed my Bachelors in Technology, I heavily invested my self into learning arts. I got my first professional job as a 3d designer for 3d printing service. This is where I came across Zbrush, and later discovered this whole new world of Creative Media.

Ever since I saw the movie Avatar, I always loved cg movies and Cinematics, like Love Death and Robots.

I first realized I wanted to work in the entertainment industry when I was about 13 years old. I loved watching horror movies when I was young and that developed an interest in special effects make-up. Over the years dabbled in a few art mediums, mainly traditional. Until 3 years back I discovered 3D artist's and I was hooked ever since.

I'd been holding myself back from believing it was possible, and then I stopped. So, about ten years into a successful graphic design and marketing career. Before that fateful time, I'd fallen in love with games and art, the stories they tell, the rich communities they form. It is through artists, working with hundreds of other talented spirits, that such infinite worlds are born.

I realise I wanted to work in this field when I was 17 discovering blender and some games were made by small groups of people, indie games.

I've been interested in Architecture ever since I was young; I loved building with LEGOs and planning out floor plans on graph paper. I started going to college for Architecture originally, switched to Game Dev, hated programming but loved 3D modeling after my first 3D Printing class, so decided to try and focus on Environment Art because I love making "stuff".

I'm a 20-year veteran of video production. I love leading teams and taking a project from concept through deliverable. I also love creating characters and story-oriented content. I've written scripts, directed large video crews, edited footage, composited footage, etc. Outside of the corporate world, I love to write sci-fi and fantasy, design characters, and model them in Maya and Zbrush. I recently had my first Christmas Adventure Picture-book published with Headline Books.

When I saw a video documentary of Halo 3