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I began recording my game development ideas in high school and have been driven to create games ever since. I have always broken down the games I love into components and daydreamed about my own games. When I began to chronicle my thoughts, it was natural that this would make up the bulk of my writing.
I realized I first wanted to work as an artist after watching District 9 during my 13th birthday. Through its beautiful creature design and intimately human story, I saw the racism of apartheid in South Africa and the importance of having empathy for every living thing. From then on, I wanted to work on projects that use creature design and VFX to tell these important human stories.
After my second year of computer science I realized that it’s not what I wanted to do for the rest of my life. I have always been very passionate about video games my whole life so I decided to pursue 3D art. I have been having a blast tinkering with various softwares and learning the industry standard workflow.
3 years ago... A work buddy of mine (non art related work) was talking about wanting to learn how to make video games, he said it had always been his dream job. He asked me if I would help him by learning the application Blender so that I might be able to expedite the asset creation portion of the work, I agreed. I absolutely, head over hooves fell in love with the software and the industry as a whole. I did not realise what I had been missing and from that moment on, I was hooked and determined
When I first was introduced to Arizona State University - Polytechnic. I originally wanted to be an architect, but when I discovered the Graphic Information Technology (GIT) program on the Poly campus, I decided to pursue the GIT route. I've always had an interest in the arts, so to study for a degree in graphic design was something I was completely all for. Plus, through GIT, I also learned video and motion graphics which made me realize how fun and expansive the industry is!