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When i got a scholarship to America to become an industrial engineer. I began taking art workshops, going to expos, even taking classes not related to my major, and when I had a project to create a product I would do a short video or a 3d render. After graduating I wanted to take my skills professionally. So, I signed up for animschool in the 3D Character program. After doing a couple of assignments I was getting amazing feedback from everyone of how my art is professional and feature like.
I first realized I wanted to work in the creative media and entertainment industry when I watched The Nightmare Before Christmas and saw the crazy proportions on Jack Skellington and his fellow Halloween Town characters. I was inspired by the dark humour meets phenomenal world-building of Tim Burton and his team.
I've always loved Video games and movies like Disney and am very interested in the making of them but never had time to research or learn the workflow of 3D character making, When the pandemic hit the world, I found myself with free time and I started following 3D artists on social media and watching videos of speed sculpts, I decided to try 3D sculpting, Long story short at this point and it's safe to say it's become my passion.
Growing up I found games, movies, and music to be the spark of my professional journey today. This spark ignited my desire to work in the entertainment industry since my middle-school years and having crossed paths with like-spirited people further solidfied my ambitions. With each project I finish I find myself a step closer to achieving this dream. Thank you to everyone I've met so far!
Despite my academic and professional path being anything but straightforward, my enduring passion for storytelling across diverse mediums has never wavered. Over time, I grew increasingly confident that working with creative media and animation, in particular, was my true calling. While working as an architect several years ago, I explored various 3D/2D graphics software and devoted myself to studying animation/film, further cementing my interest in this field.
As soon as I learned how to read, I would spend countless hours reading vintage comics stored away in my grandparents' house. However, as much as I was fascinated by these works, the moment I learned about the possibility of giving life to these characters and stories, I knew I just had to work in the animation industry.
I've been interested in art for as long as I can remember. I realized I wanted a career in the animation industry when I was in high school when I a presentation by a local animation school. After studying art in university, I decided to travel. I worked as an ESL Teacher in South Korea and Japan for 6 years, before I decided to return to school to pursue my dream. I attended Animschool for 2 years and I am now making that dream a reality.
I first realized I wanted to work in the entertainment industry after my freshmen year of college. I was originally a mechanical engineer and discovered I hated engineering and loved creating. I didn't want to make the same thing someone else has already made but instead I wanted to bring designs to life and give them a personality.
From a young age I have been engaged in the arts, especially sketching and drawing. As I got older, I began creating art digitally, and that is when I fell in love with idea of working in the creative industry. In the beginning of 2023, I was introduced to 3D Modelling and Animation software's, and I haven't looked back since.
My inspiration for getting into the field of 3D animation and character design is the same as my inspiration for wanting to craft stories, the ability to create. Where authors weave together words to create imaginative and engaging stories of fantasy and intrigue, those in the 3D space use more than just words to craft worlds; they literally mold them. I want to be one of those people who contributes to creating places that people can escape into and characters that they can empathize with.
I have been interested in art, modeling, and texturing ever since I was 11 years old. Later on, movies like Rise of the Guardians showed me that fictional characters have a power to reach people in very unique ways. Sometimes they can even help shape a person and I realized that I wanted to be a part of that process.