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I'm a graphic designer and 4 years ago I started to implement some 3d elements in my designs with cinema 4d, since then I fell deeply in love with CG and all the steps of this wonderful world. Now I can't stop. I want to know more. I want to achieve the best and create amazing art for everyone to see and enjoy.
I think that everybody has a film or a story that changed their life, that helped them become who they are; and I think that is one of the beauties of cinema. As a kid I always loved how movies can depict worlds so similar and yet so different to ours. That is why I decided to dedicate my life to this craft, to help create characters and stories that can change the world and people's perspective of it.
The world of games that we know and love has endless creative potential and I've always wanted to be part of that process. I'm trying to train myself to a point where I help give life to something that tells a story, makes an impact, while also working alongside and growing with other awesome artists around me.
Since I was a kid I was a huge gamer and my interest for CG first came through that media. Afterwards I realised I was more into film, watching Pixar movies and witnessing how you could tell stories while creating everything in the computer. My passion to create assets and to give them a background story through their textures started there and has stayed until this very day.
I first showed interest in this field when i was in 11th grade where my teachers had asked me to take part in a Game Jam. It included me learning the tools from scratch to build a game in a week. That experience changed the direction of my studies and i decided to explore the creative media and entertainment industry.
As a senior CS major, I took an Intro to 3D Media course that taught me the basics of Maya and Unity.I ended up creating a 3D rendition of my freshman dorm room, then a narrative player experience (https://www.youtube.com/watch?v=PC0IsfK3Oaw). Unlike any college project I'd worked on until that point, these projects drove me to spend hours creating the virtual environments. I realized that I had a passion and eye for creating 3D visuals and decided to pursue a new industry upon graduating.
I've been the art kid since I was in kindergarten, I love drawing everything around me. Moving on I became a self learn character concept artist until I realized there was too many competition around it and I need a job.. Which then I realized that 3D has more job offers and I actually enjoy it as well! especially in texturing. And from there I've always dream of working in big companies for big movies and I'll tell myself that one day, one day, my name will be at the end of Marvel end credits.
I always loved video game and movies, loved all the beautiful things i see on the screen, but never thought about it as a career, Only at the age of 28, after i tried several paths in my life, i said to my self, "You love video games, and you admire good movies, why not to try make them by your self", its when i started to learn about the industry, and shortly after that i went to school to try and learn as much as i can.
I was a graphic designer, working in a city where the industry was moving more towards UI/UX and design for apps... which didn't really interest me. I thought back to the things I really liked about design and the types of creativity I wanted to include in my future, and I remembered how fascinated I was by title sequences for film and TV. So, armed with my knowledge of the Adobe suite, I started my journey at Think Tank Training Centre, where I discovered my passion for texture painting.
I've have been drawing and creating monsters practically all my life, so to me working in this industry feels like a calling more than anything else. Video games have been a large part of my life from a very young age and are something that I am very passionate about so I naturally gravitated towards them as an outlet for creativity.
I never really knew about this industry, i was good at drawings so after i finished my school my brother started doing research for me, and he found out about 3D VFX Industry, so he guided me through out the way. I was always keen to know how they made Iron man and Toy Story but i never knew i can learn how they do it.
I've always had a passion for video games. I've always been curious about the behind the scenes process of how games are designed and created, so here I am! Whenever I hop into a game, I'm the type of gal that can spend forever in a character customization screen and rotating and zooming the camera around my gear(which will always include the biggest weapon available in the game of course). The visuals of games is the most important factor to me.