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When I was 17 I looked for what I wanted to do. I discovered the 3D business. After following tutorials on Zbrush I decided to go to a special effects school. Where I could discover a lot of jobs and software, so I specialized in modeling and then I specialized in FX. The work-study program allowed me to gain experience at school and in companies for 5 years.
When I was a young girl, I asked my parents "What work can I do to draw everyday and everytime ?". I think that I knew I wanted to work in the creative media since that question. Since then, I searched for the perfect job. I asked myself a lot, and when I was thirteen, I knew that I wanted to become a Game Artist. I loved video games and creating things, so I think it was natural to me.
Having always had a creative spirit since my childhood, I often wanted to create for pleasure in order to develop my imagination and my creative impulses. Over the years I have rarely found any interest in anything other than creation, producing something personally and fine-tuning it until I reach a quality product has always been the best experience for me. Thus, at the end of my studies (high school), I decided that my future would be in a creative and/or entertaining profession.
In primary school : I wanted to tell stories and needed to have visual support for the characters and environment, but couldn't find something that fit, so I started making my own. Then I realised people actually live off their work and started digging into jobs around animation, animated movies and TV shows.
Ca m'est venu la première fois que j'ai vu le film Avatar. Ce film était tellement magnifique par ces décors, ces concepts, ces personnages, son histoire... Que j'avais l'impression d'être dans le film. C'est a ce moment là que j'ai voulu crée des choses pour que les gens sorte de leur routine et s'évade de leur quotidien.
My artistic journey started when I was 10, watching cartoons and anime on TV. Animation sparked my interest and motivated me to learn how to draw, first as a hobby, then as a growing passion which brought me into the multimedia and entertainment industry. After studying for 5 years as a multimedia designer in Switzerland, I finally found my way in Montreal as a 3D environment and level artist for video games.
Along the way of one of the game I played. Be it the amazing interior Level Design of a Bioshock or the mesmerizing maze of a Super Metroid or Hollow Knight. As soon as I understood that Video Game are meant to convey feelings and experiences more than pure "play time", I knew I wanted to do precisely that!
When I was young, I was fascinated by the 3d animations of the characters that can be found in video games and movies. I always loved to draw and more particularly clay sculpt. It is just a short time ago that I started to be interested by the job in the 3d industry, I had no idea in what I was venturing into and the work that was required for it ! Today, I am very happy for choosing this path.