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I realized I wanted to work in the creative industry when I got my first work experience at a mobile game company, whose name is Games 4 Life. In this first year of work, I took on a role as a 2D artist creating characters, environments and UIs/UXs for various mobile game projects that ranged from cartoon to pixel art style. After this experience, I realized that working in the creative industry would be my path.
Having always been passionate about drawing, It's an idea that has always popped into my head since high school, but for various reasons I've never made the decision to make this idea become something serious. It is in the last two years that this idea has materialized due to dissatisfaction with the work I am currently doing. For this reason I'm currently taking a concept art course to learn and improve my skills.
I have always been a creative person, from a very young age: the artistic environment has always been my field of work, from tattoos to floral arrangements. Ten years ago, however, I fell in love with digital art applied to the world of cinema and videogames. I deepened my studies, specialising in environment art and character design: now I want to improve further.
I realized since I was a child that I was attracted to this world, capable of teaching, communicating and entertaining people. All this is so fascinating, that as soon as I had the opportunity I decided to expand my greatest passion: video games, thus starting a path of study that led me to better understand the dynamics behind and production of 3D models.
I've always been intrested and curious about films and scifi, I loved to watch BTS clips on the second dvd of every movie i could get my hands on, but it was always this distant and inaccessibile world. it wasnt untill 2 years ago when I decided to give it a try and started developing my skills, i found my call, and I got more and more hungry for knowledge, and after I came across Andrew Hodgson streams I fell in love with Hardsurface Modeling.
My journey as a concept artist starts when I took a masterclass course in illustration and c.a. at Event Horizon a school of Digital Art, where I met really encouraging mentors such as Giorgia Lanza (www.artstation.com/giorgia_lanza), Riccardo Tenani and Massimo Porcella ( www.artstation.com/max). They gave me the courage ti nurture my hunger in this deep field of notions and made me the artist that I am today. Nowadays I'm a big fan of the game industry and I'm diving in It to find my place.