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I realized I wanted to work in the creative industry when I got my first work experience at a mobile game company, whose name is Games 4 Life. In this first year of work, I took on a role as a 2D artist creating characters, environments and UIs/UXs for various mobile game projects that ranged from cartoon to pixel art style. After this experience, I realized that working in the creative industry would be my path.

I can't even remember, I feel like it's always been there on the back of my mind

In 2019, I was captivated by an interview featuring an artist (name withheld for privacy) from Riot Games. Inspired by their words, I reached out to them, and after a brief conversation, I made the decision to follow in their footsteps and pursue a career in the industry.

Having always been passionate about drawing, It's an idea that has always popped into my head since high school, but for various reasons I've never made the decision to make this idea become something serious. It is in the last two years that this idea has materialized due to dissatisfaction with the work I am currently doing. For this reason I'm currently taking a concept art course to learn and improve my skills.

I have always been a creative person, from a very young age: the artistic environment has always been my field of work, from tattoos to floral arrangements. Ten years ago, however, I fell in love with digital art applied to the world of cinema and videogames. I deepened my studies, specialising in environment art and character design: now I want to improve further.

Since I was a child, I have always loved playing video games. I studied to be a programmer, then in 2020 I started thinking about changing my career to concept art and so I started studying to be a concept artist!

Since I was a kid I always loved to draw and searching for the creative and artistic trait in everything. Later I realized that, as a gamer, I always wanted to work in the industry to be part of something that I always saw from the "spectator" side.

After being a dropout in highschool and a period of soul-searching and self-evaluation, I realized that my passion for videogames was on par with my passion for storytelling. I simply put the two and two together.

I realized since I was a child that I was attracted to this world, capable of teaching, communicating and entertaining people. All this is so fascinating, that as soon as I had the opportunity I decided to expand my greatest passion: video games, thus starting a path of study that led me to better understand the dynamics behind and production of 3D models.

About 6 years ago, I was studying industrial design and understood that it wasn't my way, so I started studying 3D character animation.

I always wanted to learn a videogame pipeline: all the aspects from the idea till the realization.

Since when I was a child I loved playing videogame, when I grew up I understood that making them was my goal and decided to start learning 3D

during my fourth year of high school. I was studying applied sciences and I thought that’s not what I wanted to do in my life. So after seeing "Rise of the planet of the apes," I realized that one day I’ll be working in the visual effects industry

I was born with a strong passion about everything that was art. Growing up I was always interested in movies and in trying to understand how they were made, until a few years ago, when I realized that I wanted to be a part of that creative world and I started studying vfx and 3D animation.

I've always been intrested and curious about films and scifi, I loved to watch BTS clips on the second dvd of every movie i could get my hands on, but it was always this distant and inaccessibile world. it wasnt untill 2 years ago when I decided to give it a try and started developing my skills, i found my call, and I got more and more hungry for knowledge, and after I came across Andrew Hodgson streams I fell in love with Hardsurface Modeling.

It was when I started making videos and graphics, during middle school.

My journey as a concept artist starts when I took a masterclass course in illustration and c.a. at Event Horizon a school of Digital Art, where I met really encouraging mentors such as Giorgia Lanza (www.artstation.com/giorgia_lanza), Riccardo Tenani and Massimo Porcella ( www.artstation.com/max). They gave me the courage ti nurture my hunger in this deep field of notions and made me the artist that I am today. Nowadays I'm a big fan of the game industry and I'm diving in It to find my place.

I realised that this was my way when I graduated in Accademia di Belle Arti.

When I embarked on the road of art during my life as a student at the academy of fine arts of carrara, I came up with professors who motivated me so much during that period by letting me express my computer science through my greatest passion!