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I made my B.Sc. in Media Computer Science at THM Friedberg and recently, I finished the cgma course 'Modular Environments for UE4'. All my life I was "just" a gamer and throughout my time at Uni I realised that I can actually help making games. Now I just like the thought of bringing the same joy to people that I had when I played games when I was younger. By creating 3D Envrionmetns I found my way to achieve that goal.

When I watched the movie Appleseed, I was impressed by the cell shading technique. It was like wow, I want to do something beautiful like that.

I started with 3D design using 3ds Max 8 when i was 15 years old, but i havent decided to dedicate my life to this until 2018. It has been quite a journey but im still learning huge amount of things everyday!

I'v e always have played games, since I was a child. Started out with pokemon games and currently playing anything that catch my attention, I started feeling curiosity about the game dev department, how the things were made and whatnot a few years ago, and after going through animation, character design and even a brief try in VFX I ended up falling in love with Environment art and that's the thing it's going on my mind for almost two years now.

First I decided to work with dynamic and interactive art in 2012, when I was studying in the design school, finished my studies and worked a couple of years in my speciality. I understood the motion vector of visual art and started compositing courses that would've allowed me to work in movie industry. Then I realized that everything is moving towards interactivity and at the moment I'm taking CGMA courses on Level design. I'm absolutely sure that future belongs to the interactive art.

I realized that one year ago. I discovered that media back in 2013 by seeing James Paick works on conceptartworl.com. And I was amazed. But, I didn't take it too seriously until July 2018 where I registered for my first courses at CGMA ! And I'm still training but at the same time running a personal learning program with some friends who has the same goal as I do. So much fun.

I've been drawing since before I can remember and always wanted to be an animator or game artist. I ended up focusing heavily on classical realism and pursued atelier training oil painting and anatomy. Afterward, I fell into a job as a fabricator to make a living and after growing stale for a few years I remembered I had spent my whole life prior working toward an artistic career. I'm now taking classes with CGMA and am working on a portfolio of 3D character art.

When I was 4 years old I went to disneyland, and watch a live drawing show... I told my dad, thats what I want to do in life. So since I was 12 I have been takings drawing classes and excercising by my own. At my 18 I was a little lost on what path to follow and ended studying Economy and administration until I was 24 years old. Doing my career intership y started attending to illustration and color theory classes, since that moment I decided that I wanted to chase an artistic career.

I started thinking about it over 10 years ago when I was working as a cinematographer/video editor, but I have been working in gamedev for 3 years, first as a video editor and for over a year as a Lighting Artist.

Last year, I realized I no longer wanted to pursue a career as an Architect. My true passion was illustration and animation, therefore I am now building a portfolio for the role of VisDev/Concept Artist/Background and Layout Artist.

When I find my self invested on this beautiful digital worlds inside videogames.

I'm a Ukrainian 3D artist, who is currently living in Spain. My main passion is creating stylized props and environments. I enjoy creating 3D content, for me, it's real magic!

Ever since I can remember, I've had this wonderful dream of working in the creative field. I've been exploring various experiences along the way, and it finally hit me just how amazingly unique digital art truly is.

All throughout high school The only thing I’d do was draw, back then I didn’t know it was an option. it was only when I started taking my art education seriously did I realize that it was what I wanted to do.

20 years ago I tried to do some modeling in 3dsmax and I loved it. Unfortunately I could not work in the field at the time. And now 20 years later I decided that I still need to give 3d a try.

Probably around age 20. I was working dead end jobs and coming home to watch cartoons, and I sort of started to rediscover my passion for drawing and visual storytelling which lead me to go back to school for animation. At school, I fell in love with 3D modeling and character design.

The passion started to form within me when learning about a lot of the behind the scenes movies and how they were constructed with either practical effects or CGI. Seeing movies like Dune (2021) and Shang Chi pushed it even further that made me want to be apart of those amazing creations.

Since my childhood, I wanted to work on creating new characters and creatures

I love playing video games

During the first lockdown here in the UK. It gave me time to finally sit down and use Blender, nearly 2 years down the line I want to make a living out of it.

I first realised I wanted to work in entertainment after my third semester studying business administration. I knew I didn't want to be an accountant for the rest of my life and at the time I was learning how to draw and paint in my free time. After I graduated in business administration, I started with the CGMA Environment Arts Track. I changed from 2D to 3D because I wanted to keep painting and drawing as a personal thing but still be creative and artistic at work.

Ever since watching Peter Jackson's Lord of the rings trilogy in the early 2000's, Cinema and visual design became a real importance to me. After testing out different roles within the entertainment industry, traditional art became more of an interest - mainly drawing and painting. Taking inspiration from various painters over the last couple of centuries, I wanted to explore the medium and find out how it could be of use today.