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Since When I sew movies like Avatar , transformers and MCU movies about a decade ago I always dreamed to work in movies and cg industry and I still have this dream but I didn't had the chance yet .

I'm a graphic designer and 4 years ago I started to implement some 3d elements in my designs with cinema 4d, since then I fell deeply in love with CG and all the steps of this wonderful world. Now I can't stop. I want to know more. I want to achieve the best and create amazing art for everyone to see and enjoy.

I think that everybody has a film or a story that changed their life, that helped them become who they are; and I think that is one of the beauties of cinema. As a kid I always loved how movies can depict worlds so similar and yet so different to ours. That is why I decided to dedicate my life to this craft, to help create characters and stories that can change the world and people's perspective of it.

The world of games that we know and love has endless creative potential and I've always wanted to be part of that process. I'm trying to train myself to a point where I help give life to something that tells a story, makes an impact, while also working alongside and growing with other awesome artists around me.

Since I was a kid I was a huge gamer and my interest for CG first came through that media. Afterwards I realised I was more into film, watching Pixar movies and witnessing how you could tell stories while creating everything in the computer. My passion to create assets and to give them a background story through their textures started there and has stayed until this very day.

I first showed interest in this field when i was in 11th grade where my teachers had asked me to take part in a Game Jam. It included me learning the tools from scratch to build a game in a week. That experience changed the direction of my studies and i decided to explore the creative media and entertainment industry.

Since I was very young I have loved to draw and create characters. When I discovered that I could work doing that, I knew that was what I wanted to do.

I realized I wanted to make movies when I was in high school. I never realized how big this industry was until moving to Vancouver and committing to dream of making movies. 2 years later and that dream is a reality.

When I was 14 I started studying Photoshop thanks to an online forum. I fell in love with digital design. Starting with stuff like logos, web designs and tags I learned all the basics, then in 2015 I discovered Cinema 4D and I started learning 3D modeling, since then I've never stopped.

I'm someone with a traditional art background, who took on the field of real-time 3D art for games because I want to build the coolest games of tomorrow.

As a senior CS major, I took an Intro to 3D Media course that taught me the basics of Maya and Unity.I ended up creating a 3D rendition of my freshman dorm room, then a narrative player experience (https://www.youtube.com/watch?v=PC0IsfK3Oaw). Unlike any college project I'd worked on until that point, these projects drove me to spend hours creating the virtual environments. I realized that I had a passion and eye for creating 3D visuals and decided to pursue a new industry upon graduating.

I've been the art kid since I was in kindergarten, I love drawing everything around me. Moving on I became a self learn character concept artist until I realized there was too many competition around it and I need a job.. Which then I realized that 3D has more job offers and I actually enjoy it as well! especially in texturing. And from there I've always dream of working in big companies for big movies and I'll tell myself that one day, one day, my name will be at the end of Marvel end credits.

I started studying to create an character for my company, soon I felt in love for CG and drop my preparation for Med School ane went all in.

When I was a teenager I know I wanted to work with games, but only at college that I figured out I wanted to be an artist.

I always loved video game and movies, loved all the beautiful things i see on the screen, but never thought about it as a career, Only at the age of 28, after i tried several paths in my life, i said to my self, "You love video games, and you admire good movies, why not to try make them by your self", its when i started to learn about the industry, and shortly after that i went to school to try and learn as much as i can.

I was a graphic designer, working in a city where the industry was moving more towards UI/UX and design for apps... which didn't really interest me. I thought back to the things I really liked about design and the types of creativity I wanted to include in my future, and I remembered how fascinated I was by title sequences for film and TV. So, armed with my knowledge of the Adobe suite, I started my journey at Think Tank Training Centre, where I discovered my passion for texture painting.

Since i was born i always like films.I was very interested on how they build that amazing things with computers.So one day i daid "I want to do those the rest of my life"Like i said "building dreams and stories".

I have always wanted to work in the game and film industry since I was 12 years old , where I come from this was a crazy idea, everybody thought that it wasn't a real dream because I just was a kid, but here I am trying to get that big dream

I've have been drawing and creating monsters practically all my life, so to me working in this industry feels like a calling more than anything else. Video games have been a large part of my life from a very young age and are something that I am very passionate about so I naturally gravitated towards them as an outlet for creativity.

I never really knew about this industry, i was good at drawings so after i finished my school my brother started doing research for me, and he found out about 3D VFX Industry, so he guided me through out the way. I was always keen to know how they made Iron man and Toy Story but i never knew i can learn how they do it.

I always loved video games, movies and storytelling. I got my first job and a game artist at the University. We used to develop small educational games.

I've always had a passion for video games. I've always been curious about the behind the scenes process of how games are designed and created, so here I am! Whenever I hop into a game, I'm the type of gal that can spend forever in a character customization screen and rotating and zooming the camera around my gear(which will always include the biggest weapon available in the game of course). The visuals of games is the most important factor to me.

It all started from my childhood and the beautiful game Mortal Kombat 3 for Sega console. "How do artists create such stunning characters?" This was always the biggest question in my mind.