Maxim Chenel
Maxim Chenel

Maxim Chenel


Community Stats

0 following
14 High Fives

I want to become either a fully independent freelance character artist, or work within a studio that shares the same value as I do.

Picturing the life and story of a fictional character is fascinating to me. And even more so to bring, through modeling and texturing, that character to life in every detail. That’s why I am a character artist, to transform a spark of imagination into something we can relate to. Either that spark is from other artist’s concept, or straight out of my mind, there is something fulfilling in transposing the idea and concept in the 3D space.

My Rookies Journey

  • 1
    Skipped Debut N/A
  • 2
    Skipped Player N/A
  • 3
    Joined as a Contender 11 Dec 2019
  • 4
    Leveled up to Rookie 11 Dec 2019
  • 5
    Pro TBD

and Expertise


Ubisoft Montreal | Aug 2019 - Present

- High resolution modeling (clothes, props, faces, etc.) - Working with scan data (clothes and faces) - Low poly modeling - Texturing

Ubisoft Montreal | Sep 2016 - Jul 2019

- Modeling of architectural models, props, etc - Working closely with the cinematic team - Quality control / bugs+problem solving

Top Skills

  • Adobe Photoshop
  • Zbrush
  • Marmoset Toolbag
  • Marmoset Toolbag3