Markus Pichler
AustriaI want to get my first Job as an Environment Artist within the gaming industry
I actually wanted to be a game artist when I was a child. I grew up with an NES, Mario, Zelda, Rayman and Star Wars. As I was older I realized that I never took the chance to get into game industry, that's why I quit my Mechatronics University Program and started to teach myself Game Art and CG. In September 2017 I began with Concept Art and 2D Illustration and in March 2018 I switched to 3D Props and Environments.
Learning: Self Taught
Skills: Adobe Photoshop Autodesk Maya Auto Desk Maya Marmoset Toolbag Substance Alchemist Substance Designer Substance Painter Unreal Engine Unreal Engine 4 Zbrush
Expertise: 3D Animation Game Design & Development
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Skipped Debut TBD
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Skipped Player N/A
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Leveled up to Contender May 27, 2019
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Leveled up to Rookie TBD
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Pro TBD