Livine Sigier
CanadaWork on AAA games, make players dream while gaming.
I first realised I wanted to work in the video game industry when I was about 7, I loved the games I was playing so I wanted to make it my job.
Learning: PÔLE 3D
Skills: 3dsmax 3DS Max Houdini Marmoset Marmoset Toolbag Marmoset Toolbag 3 Substance 3D Designer Substance Alchemist Substance Designer Substance Painter Unreal Engine 4
Expertise: Game Design & Development Other
Draft Selection
Finalist
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Leveled up to Debut Oct 05, 2018
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Leveled up to Player Jun 16, 2019
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Leveled up to Contender Sep 05, 2021
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Leveled up to Rookie Aug 01, 2022
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Pro TBD
• Experience
Texture Artist at Ubisoft Quebec
Quebec - Canada
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Aug 2022 -
Intern Material Artist at Kylotonn - KT Racing
Paris - France
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Jun 2021 -
Sep 2021
• Current Education
PÔLE 3D
Class of 2022