Lander Van Regenmortel
BelgiumHard surface artist and/or level designer.
I found out about 3D software when I was about 10 years old. I started experimenting and it became a hobby of mine that came and went multiple times. Eventually I got more and more into game development and CGI and I decided to do game graphics productions at Digital Arts and Entertainment at Howest as my higher education.
Learning: Howest University of Applied Sciences - Digital Arts and Entertainment
Skills: 3dsmax Adobe Photoshop Adobe Premiere Blender Substance Designer Substance Painter Unity Unreal Engine Unreal Engine 4 Zbrush
Expertise: Architectural Visualisation Game Design & Development
Draft Selection
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Skipped Debut N/A
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Leveled up to Player Nov 26, 2019
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Leveled up to Contender TBD
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Leveled up to Rookie TBD
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Pro TBD