Kellan Dwyer
United StatesMy career goals are to become a professional environment artist, with the end goal of working as an art, game, or cinematic director.
I know from an early age I was always excited when it came to creating things. This excitement quickly turned to passion as I explored my creative options through music, film, and games. Early on as I pursued my education in Game Development I discovered a love for truly jaw dropping environments and atmosphere in games and I now strive to be the best I can to create believable livable worlds for others to experience.
Learning: Savannah College of Art and Design
Skills: Adobe After Affects Adobe Audition Adobe Photoshop Adobe Premiere Pro Autodesk Maya Houdini mixamo Substance Alchemist Substance Designer Substance Painter Unreal Engine Unreal Engine 4 Visual Studio Code Wacom Zbrush
Expertise: Game Design & Development Visual Effects
Excellence Award
Game of the Year - Highly Commended
Rookie of the Year - Finalist
Draft Selection
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Skipped Debut TBD
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Skipped Player N/A
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Leveled up to Contender Jun 01, 2020
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Leveled up to Rookie TBD
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Pro TBD