Karthik Suresh
IndiaBecoming a concept character sculptor , proficient in humans and creatures alike, real or stylized.
Back in primary school, when I was exposed to a wide variety of films and video games I realized that this was a whole new method of unfolding ideas I had in my mind. Being a part of a household that was full of film enthusiasts also helped grow this interest in the VFX field.
Learning: Think Tank Training Centre
Skills: Adobe After Affects Adobe Premiere Arnold Arnold Renderer Autodesk Maya Foundry MARI Mari Marvellous Designer Marvelous Designer mel python Substance Painter The Foundry Mari Vray XGen Xgen Interactive Zbrush
Expertise: 3D Animation Concept Art & Illustration Game Design & Development Visual Effects
Draft Selection
Excellence Award
Rookie of the Year - Finalist
Draft Selection
Excellence Award
Rookie of the Year - Finalist
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Leveled up to Debut N/A
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Leveled up to Player Mar 21, 2019
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Leveled up to Contender Apr 09, 2020
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Leveled up to Rookie Nov 23, 2020
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Pro TBD
• Experience
Working as a 3D generalist. Responsible for asset creation (Modeling, sculpting, surfacing) as well as layout, lighting and compositing.
Worked as a Character modeler and Facial modeler on multiple projects as both a organic and hard-surface asset artist.
Worked on texturing and lookdev for multiple feature animation specials and TV shows.