José Pablo Villaseñor Ramírez
Canadavisually appealing and innovating video games, cinematic and movies feed my hype and will to work on this kind of projects.
As a teenager, at around my 12 years old, I noticed an interest for creating props and models, but the lack of materials and the curiosity led me in to the digital side of modeling and texturing .
Learning: Vancouver Film School
Skills: Auto Desk Maya Marvelous Designer Maya Redshift Renderer Substance Painter Zbrush
Expertise: Game Design & Development Other Product Visualisation Visual Effects
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Skipped Debut N/A
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Leveled up to Player May 31, 2019
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Leveled up to Contender TBD
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Leveled up to Rookie TBD
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Pro TBD
• Current Education
Vancouver Film School
Class of 2019