Jona Marklund
SwedenMy goal is to not only work with tech and coding, but also art, at a studio where every day is different from the last.
After finishing my first internship at a law firm, I realized that this was not for me, sadly I hadn't done any kind of art since I last held a crayon and so I moved into a very technical art direction. However, I had always wanted to get back into "real" art and so. When I in September of 2017, on the very date of my 30th birthday got the opportunity to enroll in the 3D Game Art program at Futuregames, I took a leap of faith and quit my current job as a CAD technician.
Learning: Futuregames
Skills: Adobe Photoshop Autodesk Maya Marmoset Toolbag Maya Substance Designer Substance Painter Unity Unreal Engine Unreal Engine 4 Zbrush
Expertise: Game Design & Development
-
Skipped Debut TBD
-
Skipped Player TBD
-
Skipped Contender N/A
-
Leveled up to Rookie Apr 09, 2019
-
Pro TBD
• Experience
Every day is different from the last, I mainly work with RnD, as well as shader and tools programming for Star Stable's Horse Engine.