Juliette O'Leary
United StatesMy career goal is to create or be a part of something that makes a big impact on someone somewhere, no matter how big or small.
When I was younger, I've always wanted to tell stories in a more interactive and engaging way, and I knew that path would lead me straight to the game design industry. I've now fallen in love with the entire process of concepting, creating, then finalizing my environments, props, and other assets to get it where I want it to be.
Learning: Ringling College of Art and Design
Skills: Adobe Photoshop Adobe Substance Designer Adobe Substance Painter Autodesk Maya Houdini Maya Skechfab Unreal Engine 4 ZBrush
Expertise: Game Design & Development
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Skipped Debut N/A
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Leveled up to Player Jul 29, 2020
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Leveled up to Contender May 02, 2021
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Leveled up to Rookie TBD
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Pro TBD