Rookie Awards 2024 - Open for Entries!
James Heneghan
James Heneghan

James Heneghan

  Ireland

Currently looking to work in games or animation as a 3D Modeler but one day I would like to work on making props for film and TV.

Started off creating props out of foam then moved to 3D modeling. I started with fusion 360 and moved onto ZBrush. ZBrush is my main program but currently improving my skills in Maya and Substance Painter. In 2022 I was let go from my software development job and decided to turn my hobby into a career and joined an animation course to learn more about the industry and prepare myself for working as a 3D modeler.

Learning: Art Heroes

Skills: 3d Substance Painter Adobe Photoshop Adobe Substance 3D Painter Arnold Arnold for Maya autodesk fusion 360 Autodesk Maya Auto Desk Maya Blender Krita Marmoset Toolbag 4 Maxon Zbrush Quixel Megascan Unreal Engine 5 Zbrush

Expertise: 3D Animation

Portfolio of the Week

  • Leveled up to Debut N/A
  • Leveled up to Player Feb 12, 2020
  • Leveled up to Contender TBD
  • Leveled up to Rookie TBD
  • Pro TBD

Current Education

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