Rookie Awards 2024 - Open for Entries!
Jonathan Boyes
Jonathan Boyes

Jonathan Boyes

  United States

My goal is to become an environment technical or texture artist at a AAA studio.

I took an intro to programming class in high school and thought to myself, “how much harder could making games be? A lot harder, as it turns out! I decided to go to school at Columbia College Chicago for Design, and then realized I wanted to do more art, so I switched to Game Art. However, I really enjoy making tools and shaders and pretty much anything procedural, so I am teaching myself how to become a technical artist.

Learning: Columbia College Chicago

Skills: Adobe Photoshop Autodesk Maya Marvelous Designer Maya Megascans Quixel Megascan Quixel Mixer Substance Alchemist Substance Designer Substance Painter Unreal Engine Unreal Engine 4 ZBrush

Expertise: Game Design & Development

Draft Selection

  • Leveled up to Debut Mar 22, 2019
  • Leveled up to Player Dec 15, 2019
  • Leveled up to Contender Feb 19, 2021
  • Leveled up to Rookie TBD
  • Pro TBD

Experience

3D Environment Artist @ShareCreatorsInc
Chicago, Illinois | Jun 2019 -

Created tileable PBR textures in Substance Designer. Created efficient props using a high to low workflow

Current Education

Columbia College Chicago
Class of 2021

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