Jonathan Boyes
United StatesMy goal is to become an environment technical or texture artist at a AAA studio.
I took an intro to programming class in high school and thought to myself, “how much harder could making games be? A lot harder, as it turns out! I decided to go to school at Columbia College Chicago for Design, and then realized I wanted to do more art, so I switched to Game Art. However, I really enjoy making tools and shaders and pretty much anything procedural, so I am teaching myself how to become a technical artist.
Learning: Columbia College Chicago
Skills: Adobe Photoshop Autodesk Maya Marvelous Designer Maya Megascans Quixel Megascan Quixel Mixer Substance Alchemist Substance Designer Substance Painter Unreal Engine Unreal Engine 4 ZBrush
Expertise: Game Design & Development
Draft Selection
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Leveled up to Debut Mar 22, 2019
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Leveled up to Player Dec 15, 2019
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Leveled up to Contender Feb 19, 2021
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Leveled up to Rookie TBD
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Pro TBD
• Experience
Created tileable PBR textures in Substance Designer. Created efficient props using a high to low workflow