Izel Moctezuma
United StatesBecause of my diverse art and coding background, I've found that my unique problem-solving talents shine most in a Technical Artist role.
I've been an artist since I could hold a pencil and a programmer since elementary school. I made many small games over the years but never realized game development was a viable career option until late high school. Once I started learning the professional pipeline, I was hooked. There's no other field that so perfectly encompasses everything I'm passionate about in my life, and I'm excited to take my first steps into the industry.
Learning: Ringling College of Art and Design
Skills: Adobe Photoshop Autodesk Maya Marvelous Designer Substance Painter Unreal Engine 4 ZBrush
Expertise: Game Design & Development Immersive Media
Rookie of the Year - Finalist
Excellence Award
Draft Selection
Rookie of the Year - Runner Up
Rookie of the Year - Finalist
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Skipped Debut TBD
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Skipped Player N/A
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Leveled up to Contender Apr 16, 2019
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Leveled up to Rookie TBD
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Pro TBD