Ingram Schell
GermanyCreating highest quality designs for the entertainment industry and capturing the complexity of life within them.
With around 13 I started to mod computer games like CnC Generals and Homeworld. Working with all those teams, creating designs and seeing them come to life was an amazing experience. I knew from this moment on that I had to become a designer in the entertainment industry. Since then I worked on animated feature films as 3d modeler, texture artist and matte painter before I finally decided to do a bachelor of illustration and design in Nuremberg in order to fulfill my goal.
Learning: Technische Hochschule Nürnberg Georg Simon Ohm
Skills: Adobe Photoshop Arnold Renderer Autodesk Maya Nuke Substance Painter ZBrush
Expertise: 3D Animation Concept Art & Illustration Game Design & Development Visual Effects
Excellence Award
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Skipped Debut TBD
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Skipped Player N/A
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Leveled up to Contender Mar 11, 2019
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Leveled up to Rookie TBD
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Pro TBD