Carter Schmidt
United StatesI want to animate feature films and inspire people through them... the same way that I was inspired.
In the winter of 2014, I finally understood exactly who I was supposed to be as an artist. The night I watched “Big Hero 6” was the night I knew I was going to be an animator. I remember being completely awestruck and being a trance until the credits came on, I noticed I was sitting 4 feet from the screen on a footrest ... for nearly two hours! I knew I wanted to use my art to be a part of these beautiful movies that made people feel this way. I knew that I HAD to be an animator.
Learning: Ringling College of Art and Design
Skills: Adobe After Effects Adobe Photoshop Adobe Premiere Adobe Substance Painter Arnold Renderer Autodesk Maya Maya Nuke ZBrush
Expertise: 2D Animation 3D Animation Concept Art & Illustration Game Design & Development Visual Effects
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Skipped Debut N/A
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Leveled up to Player Aug 05, 2020
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Leveled up to Contender TBD
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Leveled up to Rookie TBD
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Pro TBD