Felix Barthel
GermanyI really love creating geometry (by hand and procedural). I want to be a important part of a hard surface modeling team in the film industry
Working on creative projects played a major role in my live for as long as I can remember. After I focused in music production for the most of my youth I discovered 3D early in 2016. From there on I knew that this would be my passion.
Learning: Hochschule Ansbach
Skills: 3dsmax Autodesk Maya Cinema 4D DaVinci Resolve Houdini Nuke Redshift Redshift Renderer Substance Designer Substance Painter
Expertise: Visual Effects
Draft Selection
Rookie of the Year - Finalist
Rookie of the Year - Finalist
Excellence Award
Draft Selection
Rookie of the Year - Finalist
Draft Selection
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Skipped Debut TBD
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Skipped Player N/A
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Leveled up to Contender May 10, 2019
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Leveled up to Rookie TBD
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Pro TBD
• Current Education
Hochschule Ansbach
Class of 2020