Forerunner Acquisition
Realtime 3D environment art was designed and created in Unreal Engine 4 with the help of Quixel Megascans and stock assets for the palm trees. I used the tracks blueprint provided by Jack McKelvie in the Quixel tutorial of Blood Gulch as well.
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Round of applause for our sponsors
"After a hard fight, the UNSC fleet managed to take possession of a forerunner anti-aircraft cannon. Now, as humans, our job is to understand this foreign technology better and find more similarities between both species."
Main Model. Forerunner Anti-Aircraft Cannon designed by me.
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