Internship entry
I hard-surfaced modelled on Blender 3D and textured and rendered it with Blender Cycles
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Round of applause for our sponsors
Hell Portal final + character design
I had to design a layout style frame for my storyboarding class and this is the final approved one. I also had to create a character for my storyboarding which I have placed in my style frame.
Character design with an environment layout design.
Rock Gollum
I sculpted the rock Gollum in Zbrush and then rigged it on Blender and rendered it out. I added texture and colour to it in Photoshop
I sculpted the face on Zbrush taking references from bats
I hard surface modelled the Halo Pelican on Blender 3D and textured and rendered it on Blener cycles
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