
Abandoned Hotel
My newest scene is finally done! Obviously pretty inspired by The Last of Us Part II. The first game was one of the biggest impacts on my artistic career so playing the sequel this past summer and then working on this scene has been pretty special.
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Wanted to practice lighting and scene composition with this one, had a lot of fun texturing everything too! I made sure to keep everything to a texel density of 1024 pixels per meter to make sure everything was consistent. I achieved this using tiling textures with vertex painting as well as being smart about how I UV unwrapped things.
Foliage and decals are a combination of Megascans and Unreal Marketplace content.
Example UVs (Entertainment Center)
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