This is based on a concept by Evgeniy Musienko
This project was done in a span of 3 months and the goal of it is to create a realistic game environment in UE4. I have learned so much from hard skills like creating trimsheets, node-based shaders to soft skills like planning the timeline for the assets.
Here are some screenshots of my progress.
Hard surfaces are modeled in Maya, cloths are simulated in Marvelous designer and touched up in Zbrush. All objects are baked in Marmoset Toolbag 3 and textured in Substance Painter. The foilage textures are taken from Quixel Megascans
The floor material is blended between 2 wooden textures and a water material. Finally applied through vertex painting.