Haunted! - Game Environment in UE4
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Haunted! - Game Environment in UE4

Lim Xi Da
by xida on 28 Apr 2021 for Rookie Awards 2021

This is my submission for the contest, it was an assignment done during my time in 3dsense Media School.

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Environment

This is based on a concept by Evgeniy Musienko

This project was done in a span of 3 months and the goal of it is to create a realistic game environment in UE4. I have learned so much from hard skills like creating trimsheets, node-based shaders to soft skills like planning the timeline for the assets.

Here are some screenshots of my progress.

Props

Hard surfaces are modeled in Maya, cloths are simulated in Marvelous designer and touched up in Zbrush. All objects are baked in Marmoset Toolbag 3 and textured in Substance Painter. The foilage textures are taken from Quixel Megascans


Floor Material

The floor material is blended between 2 wooden textures and a water material. Finally applied through vertex painting.


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