Songbird, the nameless travelling bard.
All of her clothes were simulated in Marvelous Designer before fleshing them out in ZBrush. Everything else was either made from scratch in ZBrush, or modelled in Maya. Maya was also used to make her lowpoly. Baked in Marmoset Toolbag 3.
Textured in Substance Painter. The patterns on her coat and top were made in Substance Designer.
Rendered in Marmoset Toolbag 3, using foliage that my classmate Johan Jergner-Ekervik was kind enough to lend me! Check out his awesome stuff here: https://www.artstation.com/johanjergner! The ground texture is by Quixel.
45 636 tris, with four texture sets (three 2048x2048 & one 1024x1024).
Harpy x Baba Techwear
I set out to create part of a futuristic rollerskater's outfit with this piece, choosing to focus on the jacket and gloves.
Marvelous Designer and ZBrush were used to make the highpoly. Maya was used to create the lowpoly, and the hard surface pieces. Baked in Marmoset Toolbag 3. The jacket was textured in Substance Painter, and later rendered in Marmoset. Detail normals made in Substance Designer.
The entire piece has a tris count of 17075, with a single 2k texture set.
Vampire Hunter's Backpack
When creating this piece I imagined a teenager that had stumbled into the life of a vampire hunter, spending their nights hunting bloodsuckers.
Marvelous Designer and ZBrush were used to make the highpoly. Baked in Marmoset Toolbag 3. Maya was used to create the lowpoly, and the hard surface pieces. The backpack was textured in Substance Painter, and later rendered in Marmoset.
The backpack has a 2k texture set, with a tris count of 16 907 tris.