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Keloid Robot - Hard Surface Modeling
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Keloid Robot - Hard Surface Modeling

Hugo Bussiere
by hbussiere on 17 Apr 2019 for Rookie Awards 2019

This is my main HardSurface project during this year. The original concept is from Greg Broadmore and it was used in the short film "KELOID".

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All the hard surface modeling was done in Maya by using the original concept and hard surface references.

The texturing was done in Substance Painter. But I wanted to have more variations on the scratches, so I used Mari to paint over the substance textures.


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