For this project, I wanted to create a strong atmospheric environment. The main inspiration for this was from the recent RE8 Village Demo. I wanted to create my own style for it while bringing that sense of dark atmosphere to life.
All models in this scene were created in Blender/Zbrush, textured in Substance Painter/Designer and put together in Unreal Engine 4.
Character animation was made in Maya, character model was made in Zbrush.
Monster was inspired heavily by the 'Closer' Monster in Silent Hill 3 (Masahiro Ito)
Progress of Environment Development
Materials used for the environment. Created in Substance Designer