Real-time character and environment portfolio
A game character showcase together with a UE4 environment project. I did these works during my studies at 3Dsense Media school.
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Real-time game character - The Soul Master
The Soul Master (Original concept art by Dan Pilla)
This is a real-time character I created. It was a chance for me to apply my knowledge on various materials, and create storytelling elements with texturing.In total, I used 104182 tris. I applied 4 x 2k maps and 1 x 1k map.
Real-time game environment - Ancient Civilisation
An Ancient Civilisation (Original concept art by Dean Oyebo)
This was an environment project done in Unreal Engine 4. It was a very fulfilling experience to add small, subtle details to the scene.Below is my callout sheet for my assets.
Below is a wireframe view of some props.
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