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Cooper J Rebelway FX Challenge
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Cooper J Rebelway FX Challenge

Cooper Johnsotne
by cooperj on 5 Apr 2021 for Rebelway FX Challenge

For this project, I'm a bit late to uploading my process on this site but I have all my process backlogged.

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Update - 13 Apr 2021

Final Response 

Unfortunately I came across some rendering issues at the end of the competition so I didn't get to render out the full sequence however I had a great time working on this project and will get it fully rendered in the next few weeks.

During this project I learnt some great new skills mainly learning how to take on a big sequence like this with lots of different FX.


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Update - 13 Apr 2021

Render Tests 


Update - 5 Apr 2021

Week 2 Shot 1 - All Elements + Environment

For the environment, I populated my scene using some megascans desert assets.

Note: Might get rid of the fire FX as it is not looking that good in renderers and is distracting. 


Update - 5 Apr 2021

Week 2 - Lightning Magic Shield 

For the magic shield, I wanted to focus on sticking with the theme of lightning and electricity. The first element I made was a lightning shield that goes around a sphere. 

Week 2 - Lightning Magic Shield (Added Magical Effects to the center of the shield) 


Update - 5 Apr 2021

Week 1 - Ground Fire


Update - 5 Apr 2021

Week 1 - Grains Test 2 (added blowing wind effect)


Update - 5 Apr 2021

Week 1 - Grains Dust Test 1 

Something I could add is a wind effect that blows the smoke when the Hydalisk roars 


Update - 5 Apr 2021

Week 1 - Final Grain Hi Res


Update - 5 Apr 2021

Week 1 - Final Grain Sim Low Res


Update - 5 Apr 2021

Week 1 - Grains Initial Tests

In the First test, I had some grains moving unrealisticly through the air.

Test 2 - In this test, I refined some of the collision objects but was still having some issues with the grain's behavior.


Update - 5 Apr 2021

Week 1 - For the Hydralisk Breaking through the ground I decided to create a mound shape to act as a cave.


Update - 5 Apr 2021

Week 1 - Rough concept story boards of the FX I want to create