Nyx Asphodelis
During the quadruped project at The Animation Workshop, I designed and created my own version of a Hellhound. The goal of this project was to take a creature through the entire lookdev-pipeline and then later integrate it into a live-action shot.
5
1407
0
Round of applause for our sponsors
I used different software throughout the pipeline:
modeling - Maya
sculpting -Zbrush
texturing -Mari & Substance Painter(mainly for smart-masks)
shading, lighting & rendering -Vray for Maya
compoiting -Nuke
Concept
I wanted to create a hell creature that wasn't based on fire and brimstone but rather on the ghostly and endless Asphodel fields of greek mythology. From there on I used animals like bats. woves, deers, and the mexican Xoloitzcuintli as reference.
Comments (0)
This project doesn't have any comments yet.