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Nyx Asphodelis
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Nyx Asphodelis

Saskia Bulletti
by saskiabulletti on 4 Apr 2021 for Rookie Awards 2021

During the quadruped project at The Animation Workshop, I designed and created my own version of a Hellhound. The goal of this project was to take a creature through the entire lookdev-pipeline and then later integrate it into a live-action shot.

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I used different software throughout the pipeline:
modeling - Maya
sculpting  -Zbrush
texturing  -Mari & Substance Painter(mainly for smart-masks)
shading, lighting & rendering -Vray for Maya
compoiting
-Nuke

Concept
I wanted to create a hell creature that wasn't based on fire and brimstone but rather on the ghostly and endless Asphodel fields of greek mythology. From there on I used animals like bats. woves, deers, and the mexican Xoloitzcuintli as reference. 


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