Rookie Awards 2024 - Open for Entries!
CG Artist
Share  

CG Artist

by NielsMT on 26 Apr 2021 for Rookie Awards 2021

Theese are the strongest pieces I have put together during my time at The Animation Workshop.

7 1531 0
Round of applause for our sponsors

CG Artist

My idea was to do a project set in a post apocalyptic world, with a robot who dreams of rebuilding civilization, in the image of mankind. We see the robot in his workshop in a scrapyard by an old train station.
I was inspired by steam trains.
I was responsible for all aspect apart from filming the plate and animating the characters.

Modelling: Maya
Sculpting: Zbrush
Texturing: Mari & Substance Painter
Simulation: Houdini
Rigging: Maya
Tracking: 3D Equalizer
Compositing: Nuke 

The Butterfly Dragon, is a playful little creature. It is more curious than shy. It lives near creeks and lakes and it imitates fireflies as a tool for hunting them. 
I was responsible for all aspect apart from filming the plate and animating the character.

Concept: Photoshop
Modelling: Maya
Sculpting: Zbrush
Texturing: Mari & Substance Designer
Rigging: Maya
Simulation: Houdini
Compositing: Nuke

In this personal project I looked into cloth simulation with Marvelous Designer & grooming with X-gen. The character is based on Baron Humbert Von Gikkingen, from the movie "The Cat Returns".
I was resposible for all aspects of this project.

Modelling: Maya
Sculpting: Zbrush
Texturing: Mari
Rigging: Maya
Animation: Maya

I made this personal project to get better at procedural modeling in Houdini.

The ground plants, the vines on the trees, the mountains and the clouds are procedurally made in Houdini. However most clouds in the background are matte painted.

The water and the fire is simulated in Houdini.

Credits:

The animation is done by Marie Almine Jangmark.
The rock the character is sitting on is a downloaded asset.
The character is from the BA film I am working on at The Animation Workshop.
I did not concept, model or sculpt the character and I was only partly responsible for retopologizing and rigging the character. 

The texturing and shading of the character is all done by me, but it is WIP.

The rest is all done by me.

Modelling: Maya & Houdini
Simulation: Houdini
Sculpting: Zbrush
Texturing: Mari
Rigging: Maya
Animation: Maya


Comments (0)

This project doesn't have any comments yet.