It all began with a fast sculpt of a rhino head in zBrush, but ended up being a full-body rhino taken through the CG pipeline. I wanted to focus on texturing and sculpting to see how far I could push for a realistic look.
Texturing (Mari & SpeedTree)
Last year I submitted a CG creature for the Rookies Award. However, since then he has gotten a makeover, fixing textures and hair. Bobademus Caeruleus is a small mouse-like creature living in the rain forest. It's huge ears are used for both camouflaging among the carnivorous plants and for luring its preys closer.
Texturing (Mari & Substance Designer)