Leaving the road
This is what could happened when your quantum ship leave the road.
Update - 12 Apr 2021
Second Gravity Sketch flora exploration:
Flora refine and selection in Blender Eevee:
Quick sketch for terrain layout, and first design test in Blender Eevee:
Update - 29 Mar 2021
Starting this great exploration adventure.
I'm somehow as lost as our two protagonists, looking through the window, and trying to capture as much of what I see.
Base idea is to create a soft world, nothing as to seems dangerous at all, but I hope to give a sufficient believable biome to convey the envy to get out the ship and walk in.
I want to first focus on the environment, landscape, flora and a bit of architecture, maybe from a past civilisation here, even some inhabitant may still be hiding around.
If I had time, add a bit of fauna will be great too.
And if I'm really fast on it, add a kind of exploration quatum-ship/vehicle, and our two characters, but it's not a must have at this point.
Landscape and Flora researches
Gravity Skecth first flora explorations:
Trees exploration in blender with geometry nodes:
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