This first one is a No Man's Sky fan-art on Unreal Engine based on an awesome concept by Michael Bills. I improved a lot of skills in this project as texturing, lighting, VFX, rigging-animation for the butterflies, blueprint, and shader.
I used 3Ds Max, Zbrush, Marmoset Toolbag (baking), Substance Painter and Photoshop.
It was a really great project, I learned so much all along the process!
Here is my first try on Niagara (Unreal Engine 4.26).
The blend mode is Masked for all the FX, no flipbooks are used so it's really optimized in the engine.
Deeply inspired by Wataru Ikeda's work.