Noa Plinke - Portfolio
Hi! I'm a second year student at Digital Arts and Entertainment Howest in Belgium studying 3D Animation. This is my collection of my work that I've made in 2020 - 2021.
Detective Pikachu Scene
My first scene I made and my most recent work. I wanted to dedicate this work to Pokemon which has a special place in my heart. It was my first time trying out different materials, compositing and lighting. Also my first time creating fur and I've learned a ton during the process although it was quite a difficult and challenging experience. I'm looking forward creating furry characters in the future!
Models made in ZBrush / Autodesk 3DS Max and materials / fur / render made in Maya Arnold Renderer.
Poliwag With Arms Project
This small creature was my very first introduction to the full workflow of creating a 3D model that's game ready. Considering this was my first sculpt, retopo-ed and textured character I'm happy how it turned out and I have learned a lot from it!
Based on the concept from Olivier Desiree (@capi974).
Sculpted in ZBrush, retopologized in Autodesk 3DS Max, textured in Substance Painter and render made in Maya Arnold Renderer.
Pink Monster Project
With this project I challenged myself to create a character based on the concept from Anna Johnstone (@_yoiiii). I wanted to practice the whole 3d workflow with a more complex concept. Figuring out how to make the fur work nicely was quite the fun challenge!
Sculpted in ZBrush, retopologized in Autodesk 3DS Max, textured in Substance Painter and render made in Marmoset Toolbag.
Kung Lao Project
After playing Mortal Kombat for countless hours, I wanted to dedicate my first realistic character sculpt to Kung Lao. This project was a good sculpting exercise and good practice for learning how to use ZBrush.
Sculpted in ZBrush and render made in Maya Arnold Renderer.
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