Sacrilege of Samael
My entry for the contest!
Update - 16 Apr 2021
Heey people what's up?? The project is gradually improving. Today I bring you a series of retopologies and Uvs.
As none of the assets are going to be animated, many of them do not need manual retopology, so I only bring you some of the manual retouches that I found somewhat interesting. The characters don't need manual retopology either but it has been very good for me as a practice.
And here you have some of the Uv's
Update - 3 Apr 2021
Alright, the main modeling is finished, I just have some details to finish and I start to improve the rocks.
I have also decided to center and give personality to the hero. At first this was going to be just a silhouette but I thought it wasn't going to work, and also this would force me to work too much on the textures.
I did some quick renders to see how it worked with the light.
Update - 1 Apr 2021
The main forms are in place, now all that remains is to improve everything that is there.
Update - 26 Mar 2021
Hello again, I've improved the blocking, I still don't think it's in its best shape, so I might give it a spin.
Here I was playing around with the lights to see if they worked.
Update - 19 Mar 2021
I have started to make some sketches with Zbrush.
At the moment I don't want to worry about technical processes, I am looking for appeal and creativity.
Update - 17 Mar 2021
Hey I'm Dante.
Welcome to my first contest entry. For the contest I have thought, as I like characters a lot, to make the whole environment revolve around one of them. In my first ideas I had thought that it would be a kind of statue or something similar, but I'm going to choose to make it have life. For the moment I've only created a quick sketch in photoshop because it's easier for me to work directly in Zbrush. I hope this work can also be useful for my character portfolio, being a character that can be put into a game. In a few days I will upload the blocking. Principal concept by: https://ww.artstation.com/jakubrozalski
see you!
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