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Norse environment
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Norse environment

A norse environment for the World of Real-Time Discoveries challenge, made in Unity.

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Update - 4 Apr 2021

Hello! So i've decided to create the Mjölnir to be the central piece of my environment.

I have created it with 3dsMax, sculpted in ZBrush, baked in Marmoset and textured in Substance Painter. 

Low in 3DSMax:

Sculpted in ZBrush:

Textures in Substance:

The Mjölnir imported to unity:

I've created a shader to make the glow move:

This is the result:

Now I will focus in plants and the runestones.


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Update - 23 Mar 2021

First I have tried to do a very simple blockout in 3dsMax

I've created a terrain in Unity and a simple ground texture to paint it, then I have imported the blockout from 3DSMax. I need to see how it looks.

I'd like to make a firecamp with particles.

My idea was to do some stonehenge rocks but actually I want to make something cooler, so I will change these stones for just 1 stone with a norse rune in the middle.

Something like this: 

4 runestones making a circle. I'm thinking what to put in the middle, maybe a bigger runestone... or maybe a hammer would be cool, a magic thunder hammer.

This part of the environment will be a calm river, I'd like to make a water shader. 


Update - 17 Mar 2021

Hello there! I've decided to participate in the World of Real-time Discoveries challenge, so I'd like to create a norse environment based in the norse mythology, God of War and Skyrim. I hope you like that, may the best win!

My references are the next ones:

I'd like to put runic stones to make norse style more immersive: