Norse environment
A norse environment for the World of Real-Time Discoveries challenge, made in Unity.
Update - 4 Apr 2021
Hello! So i've decided to create the Mjölnir to be the central piece of my environment.
I have created it with 3dsMax, sculpted in ZBrush, baked in Marmoset and textured in Substance Painter.
Low in 3DSMax:
Sculpted in ZBrush:
Textures in Substance:
The Mjölnir imported to unity:
I've created a shader to make the glow move:
This is the result:
Now I will focus in plants and the runestones.
Update - 23 Mar 2021
First I have tried to do a very simple blockout in 3dsMax
I've created a terrain in Unity and a simple ground texture to paint it, then I have imported the blockout from 3DSMax. I need to see how it looks.
I'd like to make a firecamp with particles.
My idea was to do some stonehenge rocks but actually I want to make something cooler, so I will change these stones for just 1 stone with a norse rune in the middle.
Something like this:
4 runestones making a circle. I'm thinking what to put in the middle, maybe a bigger runestone... or maybe a hammer would be cool, a magic thunder hammer.
This part of the environment will be a calm river, I'd like to make a water shader.
Update - 17 Mar 2021
Hello there! I've decided to participate in the World of Real-time Discoveries challenge, so I'd like to create a norse environment based in the norse mythology, God of War and Skyrim. I hope you like that, may the best win!
My references are the next ones:
I'd like to put runic stones to make norse style more immersive:
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