Ancient vs new
  Play by Play

Ancient vs new

by ulyssesp on 6 Feb 2021 for Rebelway FX Challenge


1 192 0
Round of applause for our sponsors

Update - 26 Feb 2021

Full progress so far

Wanted to check what the full sequence looked like. Let me know if you have questions about technique or goals!

Comments (0)

This project doesn't have any comments yet.

Update - 23 Feb 2021

Attack and shield

This was an update that I was most fearful of getting right. It's perhaps the most interaction between the two characters in the whole project. Above is a first attempt at blocking out some of the important moves.

The hero uses technology to fight the monster. His color palette is blue-turquoise, and most of the things he uses are scripted and very geometrical. The shield is composed of a grid of cubes converted into lines. I created a custom HDA that moves lines along that grid and around the main tech at the center of the shield.

In contrast, the monster uses organic attacks and a red/orange color palette. It's very simulation-heavy and minimally scripted. The blood was especially hard to get right over such a large area. It's a pop network with a pop fluid node to create some semblence of  water.

The most difficult challenge of this part was to convey the story of the attack and defence in such a short period of time without having too much going on for the audience to track.

Update - 16 Feb 2021

RnD of a distortion effect on the yell. Accomplished by rendering the temperature volume of a pyro sim and using Resolve Fusion's vector distortion and ripple effects.

Some test renders for tech our Hero will be using.

Update - 9 Feb 2021

Some blood to complement the sand.

Update - 6 Feb 2021

First test render of the sand hydralisk